Ondren of Lemra

Description:
Bio:

Who am I?

You are Ondren of Clan Lemra. You will be twenty three years old this summer and you have yet to settle down. You could have stayed a peasant farmer, but you wanted more. At fifteen you ran away from home, leaving your family to pay the fines levied for your disappearance. You reached the relative safety of the mines, and joined the Miners Guild.

Who are my family?

Your father is Marrath of Lemra, peasant farmer in the village of Litchton. He is tied to the land, like the rest of your clan. He provides goods and labour to the manor lord in return for protection. You are the sixth of eight children. Your mother died bearing her ninth child when you were eight years old. The baby, a boy, was stillborn.

Clan Lemra

Marrath (m) / Married / Saryne (f) (deceased
Edric (m) Garth (m) Inara (f) Kelyre(m) Mariss (f) Ondren (m) Quilla (f) Shallya (f)

Where am I from?

You were born and raised in Litchton, in the Hundred of Daynora, in the Shire of Osel, in the Kingdom of Kaldor. Litchton is a large and fertile village of thirty five households. From your early childhood you have been involved in farming. At the age of fifteen, you decided that you’d had enough. Your prospects weren’t good, far too many older brothers meant you’d probably be reduced to labouring, never getting your own land. The best solution seemed to be to escape and find a new life as a freeman. So you ran away. Eight years ago, you knew everyone in Litchton by name; you’ve since lost touch.

You headed west, and soon reached the mine at Tasinald, where you could earn your freedom as a miner. Because of your short stature, you were given the tight spaces to work in. You were renamed ‘Ondren the Eel.’ The work was hard, but you’re very strong for your size. A freeman at last, you worked hard and played hard. You’d take your turn escorting the ore wagons to Jedes, spend your pay on drink, and end up in the arms of Tryssa of Dryt, the local whore. Nine months ago you knew everyone at Tasinald. Then there was a cave-in. You were trapped, both forearms caught in the rubble, the corpse of your friend Taerth lying across your chest. You were like that, alone, conscious and in pain, in the darkness for what seemed like forever. It was actually only half a day. You, and two other survivors were pulled out and taken to the moot hall. Six miners had died. Three Reslava (priestesses) of Peoni, who had been en route to the monastery at Bromeleon looked after the injured. Two lads sent by the guild master to get help had found them on the Gibbet Trail between Hutop and Jedes. The youngest Priestess, Ryssi of Chert, stayed until all three of you had recovered.
On your first day back at work you got a few yards into the drift, but could go no further. You began to sweat, your legs locked, and you had to be led out. You tried several more times, but you cannot enter a mine. Out of work, you briefly returned to Litchton. Fortunately, the new bailiff was not interested in your former status, but your family had grown and changed over the years. You were tolerated as a guest, but the atmosphere was awkward. You soon realized that you were no great farmer, and that you might outstay your welcome. You travelled to Hutop and managed to find work as a mercenary, so for the late summer and autumn you travelled from Hutop to Oselbridge, taking supplies to the trading post and escorting caravans through Pagaelin lands, you’ve seen some action against the vicious Pagaelin barbarians. Never trust a Pagealin, unless he’s dead. Even then it’s best to spear him to make sure.

Who are my friends?

You have no close friends. Last night you stayed in the village of Calsite, asking hospitality of the Peonian Priestess to save your meagre funds. You chopped firewood for her until dusk, as payment. When you returned to the chapel you were surprised to see the young Reslava, Ryssi of Chert, was also there. You were also surprised that she recognized you, and remembered your name. Over an evening meal she told you that she has a message for the constable at Jedes, the two of you will be traveling together.

What can I do?

Born and raised on a farm, you still have a good working knowledge of crops, livestock and the farming seasons. You’ve picked up engineering, mining, wood and metalworking skills from your years at Tasinald and you’ve recently become fairly handy with falchion, shield and spear.

What do I own?

You own the clothes that you’re wearing: a red wool shirt and blue wool trousers; leather calf boots,
a ringmail hauberk and cowl; and a halfhelm with a nasal, made from Kurbul (boiled leather). Your hauberk is spoil of war, scavenged from a mercenary who was killed in a Pagaelin ambush. You carry the standard weapons of a mercenary: a dagger, falchion, spear and round shield. A leather pouch tied to your belt contains your last two silver pennies and a flint and steel.

Where am I going?

The winter has been a lean time, and the death of the sheriff has left Hutop disorganized. With little honest work to be had, as the snows have melted you made your way to Litchton, where a few presents made your family more hospitable. You, then travelled to Tasinald, where you were offered labouring work. You refused and decided to travel on to Jedes.

Asolade Hundred
Background

Asolade Hundred is in the south-western corner of the Kingdom of Kaldor. The Kald River forms the north-eastern boundary, the Osel river, the southern boundary. The western part of the hundred is mostly flat and fertile farmland, although low hills separate the farmland along the Kald from the Osel river valley. Almost all of the population live and work in this half of the Hundred. The twenty-two settlements are mostly manorial villages, similar to your own home village. The largest settlement is Jedes, with its tall
and imposing keep. There is a monastery to the south, Bromeleon is the home of the shrine to St. Bromel and contains a large hospital. The monks also maintain a leper colony nearby. There are two mining settlements in the hills, one Orofal, mines copper, the other, Tasi- nald, is a lead mine. The eastern part of the Hundred is heavily forested and sparsely populated.

Across the Kald river to the north dwell the Kath, fiercely territorial forest dwelling nomadic barbarians. To the north-east lies most of civilised Kaldor. The roads are poor and can be dangerous, but all roads lead to Tashal, the capital, a great city where the ancient King Miginath rules. To the east lies Daynora Hundred and Hutop Keep, home of the Sheriff of Osel, keeper of the king’s peace. To the south lies the Osel- march, and the lands of the Pagaelin. They are vicious, mean and ruthless warriors; cruel and untrustworthy. They show no mercy, and deserve none. To the west lie the forests of Evael, home of the elves. A mysterious people, they are a legend across much of Hârn.

Law

The manor lords hold court irregularly, they deal with disputes between the serfs in their village. Most of the manor lords owe fealty to Earl Dariune, a mighty lord who lives in a huge castle in far off Kiban. A con- stable, Sir Shernath Mirdarne, rules Jedes on behalf of the earl. The constable is a powerful man, able to call upon dozens of knights and men-at-arms. As Earl Dari- une’s representative in the Hundred, he can hold court over his vassals. But he is not above the Kings law.

The Bailiff of the Hundred represents the king’s law within the hundred. Serious disputes may reach the Sheriff’s Court in Hutop, or even the king.

Religion

Most people, including you, worship gentle Peoni, goddess of healing and agriculture. Almost every village has a chapel to the goddess. Her services take place on the 4th, 12th, 20th & 28th of each month. You sometimes attend the service.

The nobles worship Larani, goddess of the feudal ideal. She is regarded by many as the protector of Peoni. Halea is the wanton goddess of profit, pleasure and luck, she is worshipped by some merchants and city dwellers.

Ilvir is the mystic & craven lord. A god of the old ways and old times.

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Ondren of Lemra

Harnmaster WispNemoralis